// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.

#ifndef STORAGE_LEVELDB_INCLUDE_DB_H_
#define STORAGE_LEVELDB_INCLUDE_DB_H_

#include <stdint.h>
#include <stdio.h>
#include <memory>
#include <vector>
#include "leveldb/iterator.h"
#include "leveldb/options.h"
#include "leveldb/types.h"
#include "leveldb/transaction_log.h"

namespace leveldb {

using std::unique_ptr;

// Update Makefile if you change these
static const int kMajorVersion = 2;
static const int kMinorVersion = 0;

struct Options;
struct ReadOptions;
struct WriteOptions;
struct FlushOptions;
class WriteBatch;

// Abstract handle to particular state of a DB.
// A Snapshot is an immutable object and can therefore be safely
// accessed from multiple threads without any external synchronization.
class Snapshot {
 protected:
  virtual ~Snapshot();
};

// A range of keys
struct Range {
  Slice start;          // Included in the range
  Slice limit;          // Not included in the range

  Range() { }
  Range(const Slice& s, const Slice& l) : start(s), limit(l) { }
};

// A DB is a persistent ordered map from keys to values.
// A DB is safe for concurrent access from multiple threads without
// any external synchronization.
class DB {
 public:
  // Open the database with the specified "name".
  // Stores a pointer to a heap-allocated database in *dbptr and returns
  // OK on success.
  // Stores nullptr in *dbptr and returns a non-OK status on error.
  // Caller should delete *dbptr when it is no longer needed.
  static Status Open(const Options& options,
                     const std::string& name,
                     DB** dbptr);

  // Open the database for read only. All DB interfaces
  // that modify data, like put/delete, will return error.
  // If the db is opened in read only mode, then no compactions
  // will happen.
  static Status OpenForReadOnly(const Options& options,
      const std::string& name, DB** dbptr,
      bool error_if_log_file_exist = false);

  DB() { }
  virtual ~DB();

  // Set the database entry for "key" to "value".  Returns OK on success,
  // and a non-OK status on error.
  // Note: consider setting options.sync = true.
  virtual Status Put(const WriteOptions& options,
                     const Slice& key,
                     const Slice& value) = 0;

  // Remove the database entry (if any) for "key".  Returns OK on
  // success, and a non-OK status on error.  It is not an error if "key"
  // did not exist in the database.
  // Note: consider setting options.sync = true.
  virtual Status Delete(const WriteOptions& options, const Slice& key) = 0;

  // Merge the database entry for "key" with "value".  Returns OK on success,
  // and a non-OK status on error. The semantics of this operation is
  // determined by the user provided merge_operator when opening DB.
  // Note: consider setting options.sync = true.
  virtual Status Merge(const WriteOptions& options,
                       const Slice& key,
                       const Slice& value) = 0;

  // Apply the specified updates to the database.
  // Returns OK on success, non-OK on failure.
  // Note: consider setting options.sync = true.
  virtual Status Write(const WriteOptions& options, WriteBatch* updates) = 0;

  // If the database contains an entry for "key" store the
  // corresponding value in *value and return OK.
  //
  // If there is no entry for "key" leave *value unchanged and return
  // a status for which Status::IsNotFound() returns true.
  //
  // May return some other Status on an error.
  virtual Status Get(const ReadOptions& options,
                     const Slice& key,
                     std::string* value) = 0;

  // If keys[i] does not exist in the database, then the i'th returned
  // status will be one for which Status::IsNotFound() is true, and
  // (*values)[i] will be set to some arbitrary value (often ""). Otherwise,
  // the i'th returned status will have Status::ok() true, and (*values)[i]
  // will store the value associated with keys[i].
  //
  // (*values) will always be resized to be the same size as (keys).
  // Similarly, the number of returned statuses will be the number of keys.
  // Note: keys will not be "de-duplicated". Duplicate keys will return
  // duplicate values in order.
  virtual std::vector<Status> MultiGet(const ReadOptions& options,
                                       const std::vector<Slice>& keys,
                                       std::vector<std::string>* values) = 0;

  // If the key definitely does not exist in the database, then this method
  // returns false, else true. If the caller wants to obtain value when the key
  // is found in memory, a bool for 'value_found' must be passed. 'value_found'
  // will be true on return if value has been set properly.
  // This check is potentially lighter-weight than invoking DB::Get(). One way
  // to make this lighter weight is to avoid doing any IOs.
  // Default implementation here returns true and sets 'value_found' to false
  virtual bool KeyMayExist(const ReadOptions& options,
                           const Slice& key,
                           std::string* value,
                           bool* value_found = nullptr) {
    if (value_found != nullptr) {
      *value_found = false;
    }
    return true;
  }

  // Return a heap-allocated iterator over the contents of the database.
  // The result of NewIterator() is initially invalid (caller must
  // call one of the Seek methods on the iterator before using it).
  //
  // Caller should delete the iterator when it is no longer needed.
  // The returned iterator should be deleted before this db is deleted.
  virtual Iterator* NewIterator(const ReadOptions& options) = 0;

  // Return a handle to the current DB state.  Iterators created with
  // this handle will all observe a stable snapshot of the current DB
  // state.  The caller must call ReleaseSnapshot(result) when the
  // snapshot is no longer needed.
  virtual const Snapshot* GetSnapshot() = 0;

  // Release a previously acquired snapshot.  The caller must not
  // use "snapshot" after this call.
  virtual void ReleaseSnapshot(const Snapshot* snapshot) = 0;

  // DB implementations can export properties about their state
  // via this method.  If "property" is a valid property understood by this
  // DB implementation, fills "*value" with its current value and returns
  // true.  Otherwise returns false.
  //
  //
  // Valid property names include:
  //
  //  "leveldb.num-files-at-level<N>" - return the number of files at level <N>,
  //     where <N> is an ASCII representation of a level number (e.g. "0").
  //  "leveldb.stats" - returns a multi-line string that describes statistics
  //     about the internal operation of the DB.
  //  "leveldb.sstables" - returns a multi-line string that describes all
  //     of the sstables that make up the db contents.
  virtual bool GetProperty(const Slice& property, std::string* value) = 0;

  // For each i in [0,n-1], store in "sizes[i]", the approximate
  // file system space used by keys in "[range[i].start .. range[i].limit)".
  //
  // Note that the returned sizes measure file system space usage, so
  // if the user data compresses by a factor of ten, the returned
  // sizes will be one-tenth the size of the corresponding user data size.
  //
  // The results may not include the sizes of recently written data.
  virtual void GetApproximateSizes(const Range* range, int n,
                                   uint64_t* sizes) = 0;

  // Compact the underlying storage for the key range [*begin,*end].
  // In particular, deleted and overwritten versions are discarded,
  // and the data is rearranged to reduce the cost of operations
  // needed to access the data.  This operation should typically only
  // be invoked by users who understand the underlying implementation.
  //
  // begin==nullptr is treated as a key before all keys in the database.
  // end==nullptr is treated as a key after all keys in the database.
  // Therefore the following call will compact the entire database:
  //    db->CompactRange(nullptr, nullptr);
  // Note that after the entire database is compacted, all data are pushed
  // down to the last level containing any data. If the total data size
  // after compaction is reduced, that level might not be appropriate for
  // hosting all the files. In this case, client could set reduce_level
  // to true, to move the files back to the minimum level capable of holding
  // the data set.
  virtual void CompactRange(const Slice* begin, const Slice* end,
                            bool reduce_level = false) = 0;

  // Number of levels used for this DB.
  virtual int NumberLevels() = 0;

  // Maximum level to which a new compacted memtable is pushed if it
  // does not create overlap.
  virtual int MaxMemCompactionLevel() = 0;

  // Number of files in level-0 that would stop writes.
  virtual int Level0StopWriteTrigger() = 0;

  // Flush all mem-table data.
  virtual Status Flush(const FlushOptions& options) = 0;

  // Prevent file deletions. Compactions will continue to occur,
  // but no obsolete files will be deleted. Calling this multiple
  // times have the same effect as calling it once.
  virtual Status DisableFileDeletions() = 0;

  // Allow compactions to delete obselete files.
  virtual Status EnableFileDeletions() = 0;

  // Retrieve the list of all files in the database. The files are
  // relative to the dbname and are not absolute paths. This list
  // can be used to generate a backup. The valid size of the manifest
  // file is returned in manifest_file_size. The manifest file is
  // an ever growing file, but only the portion specified
  // by manifest_file_size is valid for this snapshot.
  virtual Status GetLiveFiles(std::vector<std::string>&,
                              uint64_t* manifest_file_size) = 0;

  // Retrieve the sorted list of all wal files with earliest file first
  virtual Status GetSortedWalFiles(VectorLogPtr& files) = 0;

  // Delete wal files in files. These can be either live or archived.
  // Returns Status::OK if all files could be deleted, otherwise Status::IOError
  // which contains information about files that could not be deleted.
  virtual Status DeleteWalFiles(const VectorLogPtr& files) = 0;

  // The sequence number of the most recent transaction.
  virtual SequenceNumber GetLatestSequenceNumber() = 0;

  // Return's an iterator for all writes since the sequence number
  // Status::ok if iterator is valid.
  // The iterator internally holds references to the available log files.
  // It automatically takes care of closing a file with no-updates left, and
  // opening the next one.
  // If the sequence number is non existent. it returns an iterator at a seq_no
  // just greater than the requested seq_no.
  // Must set WAL_ttl_seconds to a large value to use this api.
  // else the WAL files will get
  // cleared aggressively and the iterator might keep getting invalid before
  // an update is read.
  virtual Status GetUpdatesSince(SequenceNumber seq_number,
                                 unique_ptr<TransactionLogIterator>* iter) = 0;
 private:
  // No copying allowed
  DB(const DB&);
  void operator=(const DB&);
};

// Destroy the contents of the specified database.
// Be very careful using this method.
Status DestroyDB(const std::string& name, const Options& options);

// If a DB cannot be opened, you may attempt to call this method to
// resurrect as much of the contents of the database as possible.
// Some data may be lost, so be careful when calling this function
// on a database that contains important information.
Status RepairDB(const std::string& dbname, const Options& options);

}  // namespace leveldb

#endif  // STORAGE_LEVELDB_INCLUDE_DB_H_
